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A Club of One's Own

Unique College Organizations... And Some Unsanctioned Clubs

The 12 basically intermediate players with official Collegiate status played "just for fun," according to club president Benji N. Fisher '85. A few members tried to accumulate masters points but discovered they could only do so by playing in registered games through the Bridge Club of Boston.

The club also selected the University's Bridge team, which played against other schools such as Tufts, Brandeis and MIT. The usual four-member team expanded to eight this year due to a surge of interest in the game among campus players, said Fisher.

Another game-playing club initially boasting 40 members, or about half the size of the Harvard student government, was the Go Club. Not to be confused with a high-schoolesque cheerleading squad, the members actually indulged in a less strenuous activity: Go, a game similar in complexity to chess, originated in China over 4000 years ago.

Since Go is popular mostly in mainland China, Japan and Korea, most of the club's members were foreign students. They met informally four hours every week, but some games lasted for days, says former president Jinku Lee '83.

"It's very hard to get people interested in a game hey've never played extensively before," says Lee, noting the talents the club's membership possess. "The rules are very simple, but it takes considerable time to master," he adds.

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While most clubs incurred just minimal-expenses during the year for game boards, cards and sets, the money-minded Entrepreneurs Club dealt with higher stakes. The 45-member group recently sponsored a conference featuring 100 students and professional money makers where admission was a mere $25.

The club members refused a $98 funding allocation from the Undergraduate Council because they claimed it was insufficient to defray costs, which they estimated at $3000. "Aspiring entrepreneurs should be capable of fundraising, "explains Scott Mize '85.

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